Games / Rummy

Rummy

13-card Indian rummy

The family card game of sequences and sets. Draw, discard, and be the first to sort all thirteen cards.

  • 2–4 players
  • Computer at three levels
  • Ages 6+
  • Points only, no money
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What it is

Thirteen-card rummy is the rummy played at family gatherings across India. Everyone holds thirteen cards and takes turns picking one up and putting one down, trying to sort the whole hand into sequences (runs in one suit) and sets (the same rank in different suits). Jokers can stand in for any card, and a new joker rank is picked at random every deal.

On Khel ON you play against one, two or three computer players at Easy, Normal or Hard. A guided first game walks you through your first deal, the Arrange button sorts your cards into groups for you, and the Friendly check stops a wrong declare. Rummy here is played for points only: there is no money, no stakes, no chips and no betting of any kind. You earn stars and badges, saved on your own device.

Screenshots

A game of Rummy on a phone: two computer players at the top, the closed and open piles with the joker card, and the player's hand sorted into a pure sequence, a sequence and sets
Arrange sorts your hand into groups
The end of a deal: the player declared with 0 points and each computer player's cards are shown with their points
Declare first and score 0
Rummy's start screen with players, computer level, number of deals, Friendly check and the guided first game
Choose players, level and deals

How to play

  1. Get thirteen cards

    Two players share one pack with a printed joker; three or four players use two packs. One card is turned face up beside the closed pile: every card of that rank is a joker this deal.

  2. Pick one, put one down

    On your turn, take the top card of the closed pile or the open pile, then discard one card face up. A joker someone threw away can't be picked up.

  3. Make sequences and sets

    A sequence is three or more cards in a row of one suit, like 5, 6, 7 of hearts. A pure sequence has no joker in it. A set is three or four cards of the same rank in different suits.

  4. Declare to win the deal

    When every card is in a group, with at least two sequences and at least one of them pure, pick your last card and declare. You score 0; everyone else counts the cards they couldn't place. Lowest total after the last deal wins.

Good to know

Points, not money

Points are only a score. The lower your total, the better. Nothing can be bought, won or paid out.

Drop a bad hand

Before you pick a card you may sit out the deal: 20 points before your first pick, 40 later. That beats being caught with a full hand of loose cards (up to 80).

Three computer levels

Easy makes friendly mistakes and misses chances. Normal plays steadily. Hard counts which cards are still out and avoids handing you what you need.

Ready to play?

Rummy opens right here in your browser. No account, no download.

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