29 · the Jack-and-Nine game
No coins, no chips, no betting. Earn XP, badges and new tables just by playing. Private online tables come later.
Four players in two teams; partners sit opposite. 32 cards: 7 up to Ace in each suit. Play goes clockwise.
| Card | J | 9 | A | 10 | K | Q | 8 | 7 |
|---|---|---|---|---|---|---|---|---|
| Points | 3 | 2 | 1 | 1 | 0 | 0 | 0 | 0 |
That is the order in every suit: the Jack is highest, then the Nine. There are 28 points in the pack.
Everyone gets four cards. Starting left of the dealer, each player bids how many points their team will win (16 to 28), going higher each time, or passes. Once you pass you are out. If the first three pass, the dealer must bid 16.
The highest bidder chooses trumps and keeps them face down. Then everyone gets four more cards.
The player left of the dealer leads. Follow the led suit if you can. If you can’t, ask for trumps: the bidder shows them, and from then on a trump beats every other suit. Before that, the highest card of the led suit wins.
Holding the King and Queen of trumps is a pair. Show it after trumps are known and your team wins a trick: your team’s target drops by 4, or, if you are against the bidder, theirs goes up by 4.
The bidding team makes its bid: +1 game point. Falls short: −1. The other team’s score doesn’t move. A team reaching +6 wins; a team falling to −6 loses. The other team needs 29 minus the bid to stop them, which is where the name comes from.
Slide along your hand to pick a card, then tap it again (or flick it up) to play. Small gold dots show each card’s points.
House rules (seventh card, doubling, single hand, last-trick point and more) are under “House rules” when you set up a game.